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While other heroes dispense of bandit camps before lunch and save the world in time for dinner, Outward sits you down and reminds you that no, you can't just go out and slay wolves with no training.

The types of fights that RPGs typically treat as tutorial fodder are genuine accomplishments in Outward.

To make matters worse, or better, in our opinion, Outward constantly auto-saves your game. Your mistakes are permanent and death can't be sidestepped by loading a recent save.

In a cruel marriage between Dark Souls and Minecraft, you're likely to be knocked down a peg every time you die, often left retracing your steps to find lost gear and left missing progress you'd so jealously hoarded.

Yet another treat is Outward's magic system in which you're forced to irreversibly trade some of your total health points for magical aptitude.

Spells are hard-won and costly investments that make casting even a simple fireball a luxury. Outward's split-screen co-op, even online, is another unorthodox twist that brings new challenges and new laughs to the concept of becoming a hero.

There's nowhere like the Unterzee. Sunless Sea's foreboding underground ocean is an abyss full of horrors and threats to the sanity of the crews that sail upon it.

In your vulnerable little steamboat, you have to navigate these waters, trading, fighting and going on bizarre adventures on islands filled with giant mushrooms or rodents engaged in a civil war.

It's often strikingly pretty, but text drives Sunless Sea. Like Failbetter Games' browser-based Fallen London, it's drenched in beautifully written quests, dialogue and descriptions.

And it's not restricted to gothic horror, though there's plenty of it. Your journey across the black waters is just as likely to be whimsical and silly.

Always, though, there's something sinister lurking nearby. Something not quite right. Most licensed games are bad on their own, but a role-playing game based on a crudely animated, foul-mouthed television show should be downright awful.

But even today, the blocky character models still have personality, and the facial animations are surprisingly effective.

The development cycle was plagued with issues and the final product rushed, but playing Anachronox now still feels like a revelation.

Need an upgrade to get Kingdom Come running at top clip? Here are the best graphics cards available today. In this historical RPG set in the muddy fields of Bohemia, , you play as a peasant called Henry who gets swept up in a war for his homeland.

It's a detailed RPG, with a deep sword fighting system, hunger and thirst systems, crafting and more than a dozen equipment slots to fill with meticulously modeled gear inspired by the raiments of the time.

It's also surprisingly open-ended. If you want to wander into the woods and pick mushrooms for meagre coin then off you go, just be careful of bandits as you explore the pretty rural locales.

It's by no means perfect—there are plenty of bugs and wonky moments—but this is an RPG in the Elder Scrolls vein. A few bugs can be excused when the wider experience is this atmospheric.

Grim Dawn is a gritty, well-made action RPG with strong classes and a pretty world full of monsters to slay in their droves. Like its cousin, Grim Dawn lets you pick two classes and share your upgrade points between two skill trees.

This hybrid progression system creates plenty of scope for theorycrafting, and the skills are exciting to use—an essential prerequisite for games that rely so heavily on combat encounters.

The local demons and warlords that terrorize each portion of the world are well sketched out in the scrolling text NPC dialogue and found journals.

The smartest Final Fantasy game finally got a PC port in The game can't render the sort of streaming open worlds we're used to these days, but the art still looks great, and the gambit system is still one of the most fun party development systems in RPG history.

Gambits let you program party members with a hierarchy of commands that they automatically follow in fights. You're free to build any character in any direction you wish.

You can turn the street urchin Vaan into a broadsword-wielding combat specialist or a elemental wizard. The port even includes a fast-forward mode that make the grinding painless.

We loved the original Legend of Grimrock and the way it embraced the old Dungeon Master model of making your party—mostly a collection of stats—explore the world one square at a time.

The one drawback is that it was too literal of a dungeon crawler. The enemies might change, but for the most part you kept trudging down what seemed like the same series of corridors until the game's end.

The sequel, though, focuses on both the dank dungeons and the bright, open world above, resulting in a nostalgic romp that's immensely enjoyable and filled with even deadlier enemies and more challenging puzzles.

As with the first outing, much of its power springs from the element of surprise. One moment you'll be merrily hacking through enemies with ease, and the next you might find yourself face-to-face with an unkillable demon.

And then you'll run, and you discover that there are sometimes almost as many thrills in flight as in the fight. Release date: Developer: tobyfox Humble Store , Steam.

Play only the first 20 minutes, and Undertale might seem like yet another JRPG tribute game, all inside jokes about Earthbound and Final Fantasy coated with bright sugary humor and endearingly ugly graphics.

But take it as a whole and find out that it isn't all bright and sugary after all , and it's an inventive, heartfelt game. It's a little unsettling how slyly it watches us, remembering little things and using our preconceptions about RPGs to surprise and mortify and comfort.

Undertale certainly sticks out among all these cRPGs, but looking past its bullet hell-style combat and disregard for things like leveling and skill trees, it's got what counts: great storytelling and respect for player decisions.

It isn't quite the accomplishment of its cousin, Pillars of Eternity, but Tyranny's premise sets it apart from other RPGs. Playing as an agent of evil could've been expressed with pure, bland sadism, but instead Tyranny focuses on the coldness of bureaucracy and ideological positioning.

As a 'Fatebinder' faithful to conqueror Kyros the Overlord—yep, sounds evil—you're tasked with mediating talks between her bickering armies and engaging with rebels who fight despite obvious doom, choosing when to sympathize with them and when to eradicate them, most of the time striking a nasty compromise that balances cruelty and political positioning.

The latter is achieved through a complex reputation system that, unlike many other morality meters, allows fear and loyalty to coexist with companions and factions.

As with Pillars, Tyranny's pauseable realtime combat and isometric fantasy world are a throwback to classic cRPGs, but not as a vehicle for nostalgia—it feels more like the genre had simply been hibernating, waiting for the right time to reemerge with all the creativity it had before.

This excellent free-to-play action RPG is heaven for players that enjoy stewing over builds to construct the most effective killing machine possible.

As you plough through enemies and level up, you travel across this huge board, tailoring your character a little with each upgrade. Gear customization is equally detailed.

Every piece of armor has an arrangement of slots that take magic gems. These gems confer stat bonuses and bonus adjacency effects when set in the right formations.

You might begin Darkest Dungeon as you would an XCOM campaign: assembling a team of warriors that you've thoughtfully named, decorated, and upgraded for battle.

How naive! Inevitably, your favorite highwayman gets syphilis. Your healer turns masochistic, and actually begins damaging herself each turn.

Your plague doctor gets greedy, and begins siphoning loot during each dungeon run. A few hours into the campaign, your precious heroes become deeply flawed tools that you either need to learn how to work with, or use until they break, and replace like disposable batteries.

With Lovecraft's hell as your workplace, Darkest Dungeon is about learning how to become a brutal and effective middle manager. Your heroes will be slaughtered by fishmen, cultists, demons, and foul pigmen as you push through decaying halls, but more will return to camp with tortured minds or other maladies.

Do you spend piles of gold to care for them, or put those resources toward your ultimate goal? Darkest Dungeon is a brilliant cohesion of art, sound, writing, and design.

The colorful, hand-drawn horrors pop from the screen, showing their influence but never feeling derivative.

It's a hard game, but once you understand that everyone is expendable—even the vestal with kleptomania you love so much—Darkest Dungeon's brutality becomes a fantastic story-generator more than a frustration.

Get those horses looking nice and crisp with the best gaming monitors available today. There are few games that get medieval combat right, and fewer still that add a strategic, army-building component.

The metagame of alliance-making, marriage, looting, and economics underpinning these battles makes Warband a satisfying game of gathering goods, enemies, and friendship.

We loved BioWare's original Neverwinter Nights from and especially its expansions , but as a single-player experience, Neverwinter Nights 2 was in a class all of its own.

Whereas the original had a fairly weak main campaign that mainly seemed aimed at showing what the DM kit was capable of, Obsidian Entertainment managed to equal and arguably outdo BioWare's storytelling prowess in the sequel when it took over the helm.

The whole affair brimmed with humor, and companions such as the raucous dwarf Khelgar Ironfist still have few rivals in personality nine years later.

And the quality just kept coming. Shades of The Legend of Zelda: A Link to the Past reveal themselves in the masterful Shadow of the Betrayer expansion's focus on two halves of the same world, but Obsidian skillfully uses that familiar framework to deliver an unforgettable commentary on religion.

Few games are as staunchly open-world—and unforgiving—as Gothic 2. The first time we played it, we left town in the wrong direction and immediately met monsters many levels higher than us, and died horribly.

Lesson learned. It sounds like Gothic 2 is too punishing, but we love the way it forces us to learn our way through its world.

Pick a direction and run. A random chat with an NPC will lead you to a far-off dungeon, searching for a legendary relic.

You could be picking berries on the side of a mountain and discover a dragon. Oops, accidental dragon fight.

Some on the PC Gamer team keep a modded-up Skyrim install handy, just in case they feel like adventure. Release date: Developer: Obsidian Entertainment Steam.

The sequel to the marvellous Pillars of Eternity ventures to the archipelago of Deadfire. You, and your party of adventurers, need to pursue a rampaging god, but to reach it you first you need to learn to sail the high seas aboard The Defiant.

On the ocean you can explore and can plunder enemy vessels for loot, which you can then use to upgrade your ship. When you dock at a port the game switches back to classic top-down cRPG view and you're treated to elaborate and beautifully rendered locations.

Designer Paul Neurath originally conceived of a dungeon simulator that would turn traditional role-playing conventions on their head. Called Underworld, he and his team, the future Looking Glass Studios, built a game that rewarded real-world thinking to solve puzzles and please NPCs.

Ultima developer Origin Systems was so impressed by the three-dimensional engine you could look up and down! Characters that are normally enemies are friends in Underworld, and we love that you may not be able to tell.

Underworld was a technological marvel in , but while the graphics are dated, the feeling of exploring the Stygian Abyss is just as exciting today.

Divinity was a Kickstarter success story that still somehow took us by surprise. Larian designed encounters thinking that someone could always disagree, or ruin things for you, or even kill the NPC you need to talk to—meaning that quests have to be solvable in unorthodox ways.

The writing in Divinity is consistently top-notch. Alliances are made, then broken, then remade in the aftermath. Choices you think are good just turn out to betray other characters.

The end result is possibly the most nuanced take on The Force in the entire Star Wars Expanded Universe, and definitely its most complex villains.

A fan-made mod restores much of that content, including a droid planet, and fixes lots of outstanding bugs, showing yet again that PC gamers will work hard to maintain their favorite games.

The endgame includes some particularly sloggy dungeons, but no other game truly drops you into a Vampire world. This is truly a cult classic of an RPG, and the fanbase has been patching and improving the game ever since release.

Vampire: The Masquerade—Bloodlines 2 is currently in development. Read everything we know about it in preparation for what could be another addition to this list in Release date: Developer: Blizzard Battle.

Adding all this to the already-tremendous feeling of wiping out hordes of baddies with a well-timed ability change, RoS is the defining action RPG for us.

Arcanum: Of Steamworks and Magick Obscura was astoundingly buggy when it came out, and many of its battles were as laughably imbalanced as its title.

Patches and mods have alleviated some of that pain over the years, but even then they weren't powerful enough to hide what a great mix of fantasy and steampunkery thrived under its surface.

That assessment holds up. Arcanum was dark 'n' gritty before some such tendencies became all the rage, and its character creator allowed players to create everything from gnome gamblers who brandish self-explanatory Tesla-guns to outcast orcs lugging along rusty maces.

Toss in non-linear progression and multiple solutions for quests, and you've got a winner that holds up 14 years later.

It also adds much of the humor that we loved from the classic games: How can you not appreciate a game that gives you a nuclear grenade launcher?

It makes the game harder, but also more rewarding. Name any similar-looking RPG made in the past five years, and chances are good Dark Souls will be named as an inspiration for its design.

Still, Dark Souls 3 proves that no one does it quite so well as From Software. The spark of originality that was so compelling in Dark Souls 1 isn't quite as apparent here, the second sequel in just five years, but what remains is an impeccably designed combat-heavy RPG.

Lustful Desires. Naughty text adventure with monsters and potions. Grizzly Gamer Studio. This time, you play the dragon.

A bad dragon. School of Lust RPG. An immersive RPG where you play as female vampire that is rediscovering the world after thousands of years of slumber.

Kalyskah Team. I ended up in a village filled with big tits monsters. Rune W Mira Co Rescue [0. A peril filled adult RPG featuring lewd states during battle for 3 female mages!

Price for Freedom: Avarice. Adventure High. Use your power of Control Magic to become a Hero Or Villain!

Small On Top. A gay furry RPG about muscle guys bottoming. Erolon: Dungeon Bound. Meet various characters of both human and fantasy race, and form a party to explore and loot dungeons.

Sex Curse Studio. Caliross, The Shapeshifter's Legacy. Unveil the mystery of the Shapeshifters lost civilization, while you go through sexy and fun mis adventures!

Rainy Skies. Fight cursed cosplayers and free the Cosplay Convention! Cuddle Pit Games. Monster Girl Hunter.

Wolfstar Sins and Paradise. Sin doesn't end in the afterlife. Can these two heroes save their immortal souls? Lust Doll Plus. Start alone and confused in a dangerous place, and go on to carve out a piece of the world for yourself.

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